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Computing

At St Antony's computing is seen as an integral part of the curriculum and is taught both as a discrete subject and across the wider curriculum. Computing has deep links with mathematics, science, and design and technology. In studying Computing, we want children to develop skills that will enable them to use computational thinking and creativity to understand and the world around them. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate at a level suitable for the future workplace and as active participants in a digital world.

 

Over the last year, we have run a code club and a Minecraft club each week to enable pupils to improve their programming skills and create exciting new games. Here are a few example of games students have made using the Kodu programme.

 

 

 

Year 5 and 6 have programmed  a maths game using scratch.  They have used algorithyms and sequences to create a game that encourages students to improve their math skills.

 

 

Have a look at year 3 under the sea scratch projects

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